Showing posts with label Virtual Reality (VR). Show all posts
Showing posts with label Virtual Reality (VR). Show all posts

Saturday, December 17, 2016

What kind of projections Youtube and Facebook use for VR?

They are both using H.264 video coding standard and MP4 container [1]. But, they have different projections:

Facebook is using the cubemap projection [2].
Youtube is using equirectangular projection [3].


References
[1] Qian, Feng, et al. "Optimizing 360 video delivery over cellular networks." Proceedings of the 5th Workshop on All Things Cellular: Operations, Applications and Challenges. ACM, 2016.
[2] Under the hood: Building 360 video. https://code.facebook.com/posts/1638767863078802.
[3] YouTube live in 360 degrees encoder settings. https://support.google.com/youtube/answer/6396222.

VR Forcast

Virtual Reality (VR) technology is projected to form a big market of $120 billion by 2020 [1].


References
[1] Augmented/Virtual Reality revenue forecast revised to hit $120 billion by 2020. http://goo.gl/Lxf4Sy.