Friday, September 30, 2016

Bit allocation between texture and depth


  • Bit allocation for multiview image compression using cubic synthesized view distortion model [1]
  • Asymmetric coding of multi-view video plus depth based 3-D video for view rendering [2]
  • View and rate scalable multiview image coding with depth-image-based rendering [3]
  • Video and depth bitrate allocation in multiview compression [4]

References
[1] V. Velisavljevic, G. Cheung, and J. Chakareski, “Bit allocation for multiview image compression using cubic synthesized view distortion model,” in Proc. IEEE Int. Conf. Multimedia Expo., Jul. 2011, pp. 1–6.
[2] F. Shao, G. Jiang, M. Yu, K. Chen, and Y. S. Ho, “Asymmetric coding of multi-view video plus depth based 3-D video for view rendering,” IEEE Trans. Multimedia, vol. 14, no. 1, pp. 157–167, Feb. 2012.
[3] V. Velisavljevic, V. Stankovic, J. Chakareski, and G. Cheung, “View and rate scalable multiview image coding with depth-image-based rendering,” in Proc. IEEE Int. Conf. Digit. Signal Process., Jul. 2011, pp. 1–8.
[4]  K. Klimaszewski, K. Wegner, and M. Domanski, “Video and depth bitrate allocation in multiview compression,” in Proc. IEEE Int. Conf. Syst. Signals Image Process., May 2014, pp. 207–210.

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