Monday, September 12, 2016

Open source cloud gaming frameworks


  • GamingAnywhere [1]
    • Video Streaming
  • Cloud Gaming Testbed [2]
    • Video Streaming
  • Games@large [3]
    • Graphics Streaming

References
[1] Huang, Chun-Ying, et al. "GamingAnywhere: an open cloud gaming system." Proceedings of the 4th ACM multimedia systems conference. ACM, 2013.
[2] Ahmadi, Hamed, et al. "A game attention model for efficient bit rate allocation in cloud gaming." Multimedia Systems 20.5 (2014): 485-501.
[3] I. Nave, H. David, A. Shani, Y. Tzruya, A. Laikari, P. Eisert, and P. Fechteler. Games@large graphics streaming architecture. In 2008 IEEE International Symposium on Consumer Electronics, pages 1–4, April 2008.

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